• Canas123B
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    1 year ago

    I mean it’s a matter of degree, obviously he’s not going to save someone dying in 0.4 seconds but he probably could if they’re dying in 4 seconds

    In said game he absolutely could’ve saved people several times, but just decided not to and do damage instead, which was a big reason as to why we lost the game

    I’m just saying, hero damage isn’t necessarily a good metric to go by, but a lot of people tend to use it to cope that “at least I did well”