I mean it’s a matter of degree, obviously he’s not going to save someone dying in 0.4 seconds but he probably could if they’re dying in 4 seconds
In said game he absolutely could’ve saved people several times, but just decided not to and do damage instead, which was a big reason as to why we lost the game
I’m just saying, hero damage isn’t necessarily a good metric to go by, but a lot of people tend to use it to cope that “at least I did well”
I mean it’s a matter of degree, obviously he’s not going to save someone dying in 0.4 seconds but he probably could if they’re dying in 4 seconds
In said game he absolutely could’ve saved people several times, but just decided not to and do damage instead, which was a big reason as to why we lost the game
I’m just saying, hero damage isn’t necessarily a good metric to go by, but a lot of people tend to use it to cope that “at least I did well”