King of Dragon Pass and spiritual (legally, in practice basically same) prequel Six Ages: Ride Like the Wind for us fantasy nerds, you manage a ‘barbarian’ tribe that has migrated to a new area in a fantasy world.
Idk how unknown these are, but Warhammer 40k: Mechanicus for being good atmospheric turn-based tactical combat game (not an X-Com clone!).
Battlefleet Gothic: Armada 2 (1 is also ok but 2 has more variety) for a space fleet strategy game, but less Expanse and more like Age of Sail with broadsides and boarding actions. Idk why anyone would even play a space battle game where you can’t order RAMMING SPEED!!!
Battlestations: Midway and Bs: Pacific for WW2 Pacific theater buffs, you will mostly control a single ship/sub/plane (usually as part of squadron) but often also command other vessels at the same time, like a small task force, they will individually act on their own but for cooperation you have to lead them effectively. Usually you can choose/switch any one of your units to control in real-time.
King of Dragon Pass and spiritual (legally, in practice basically same) prequel Six Ages: Ride Like the Wind for us fantasy nerds, you manage a ‘barbarian’ tribe that has migrated to a new area in a fantasy world.
Idk how unknown these are, but Warhammer 40k: Mechanicus for being good atmospheric turn-based tactical combat game (not an X-Com clone!).
Battlefleet Gothic: Armada 2 (1 is also ok but 2 has more variety) for a space fleet strategy game, but less Expanse and more like Age of Sail with broadsides and boarding actions. Idk why anyone would even play a space battle game where you can’t order RAMMING SPEED!!!
Battlestations: Midway and Bs: Pacific for WW2 Pacific theater buffs, you will mostly control a single ship/sub/plane (usually as part of squadron) but often also command other vessels at the same time, like a small task force, they will individually act on their own but for cooperation you have to lead them effectively. Usually you can choose/switch any one of your units to control in real-time.