The sheer LACK of drops every added mob has (when killed).

Like, I get it for mobs based on real animals. its so no encouragement for killing them IRL is put in the minds of people.

but like its even all the fantasy mobs are not getting any drops… either bcs “AWW they cute” or “theyre not supposed to be killed” blah blah blah.

Strider, no drop. Warden, no new item drop… Sniffer too… I’m sure theirs more examples.

also for real mobs, the old ones feel so disconnected now… like ok i can eat cows and pigs but not frogs or camels. like its a SURVIVAL game not a vegan simulator, anything should be used for SURVIVING. or horses drop leather but not camels…

Another issue is the new way of drops… like it was cool the first time they added turtles shedding their scute, but like it gets old when every mod will be “shedding” drops, or “digging” them etc. those can be there but they should still drop smth on death as well.

i wish theres mod that adds new food (meats) that are appropriatly dropped from all the new mobs, etc.

  • boltzmannmanB
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    10 months ago

    Fucking everything only has one use nowadays.

    Any time Mojang decides to add a cool new feature they’re like “ohhh we need to make it super specific and hard to get so people will “adventure”, let’s put it on a mob that only spawns in one biome”. I’m so glad that I have to spend hours boating around the ocean to find a specific type of jungle so I can build scaffolding instead of being able to just use sticks.

    And when they decide to add something that’s actually common it’s nearly pointless, like copper or trail ruins.