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Joined 11 months ago
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Cake day: October 31st, 2023

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  • Saying something isn’t useful when you have full Netherite isn’t really relevant because that’s super endgame, and at that point the Trial Chambers are ridiculously easy to beat.

    The real issue is that the rewards aren’t much better than the gear you need to beat them, so it’s not worth doing at any stage of the game.

    That being said, we don’t know what the keys do yet, so this may change. I just hope it’s better loot, and not where they decide to put a super useful new feature. I’m tired of the “let’s make this really useful new feature be locked behind hours of boring searching/grinding” like with Elytra, Skulk Sensors, Recovery Compasses, Swift Sneak, Lodestones, Scaffolding, etc.


  • Fucking everything only has one use nowadays.

    Any time Mojang decides to add a cool new feature they’re like “ohhh we need to make it super specific and hard to get so people will “adventure”, let’s put it on a mob that only spawns in one biome”. I’m so glad that I have to spend hours boating around the ocean to find a specific type of jungle so I can build scaffolding instead of being able to just use sticks.

    And when they decide to add something that’s actually common it’s nearly pointless, like copper or trail ruins.







  • Humans are also weirdly vulnerable to piercing attacks. When you punch someone in the face, it doesn’t break the skin. When you poke them with a needle, they bleed. That’s just how surface pressure works.

    It doesn’t matter how durable Viltrumite skin is, it’s still just matter and has to obey the laws of momentum. Hence why intense energy (like the nuke beam) does basically nothing while unexpected physical strikes are able to move them relatively easily. Sharp things just move nearby atoms in different directions, so it’s an issue of physical intermolecular bond strength rather than say, compressive strength or thermal conductivity.