The sheer LACK of drops every added mob has (when killed).
Like, I get it for mobs based on real animals. its so no encouragement for killing them IRL is put in the minds of people.
but like its even all the fantasy mobs are not getting any drops… either bcs “AWW they cute” or “theyre not supposed to be killed” blah blah blah.
Strider, no drop. Warden, no new item drop… Sniffer too… I’m sure theirs more examples.
also for real mobs, the old ones feel so disconnected now… like ok i can eat cows and pigs but not frogs or camels. like its a SURVIVAL game not a vegan simulator, anything should be used for SURVIVING. or horses drop leather but not camels…
Another issue is the new way of drops… like it was cool the first time they added turtles shedding their scute, but like it gets old when every mod will be “shedding” drops, or “digging” them etc. those can be there but they should still drop smth on death as well.
i wish theres mod that adds new food (meats) that are appropriatly dropped from all the new mobs, etc.
Saying something isn’t useful when you have full Netherite isn’t really relevant because that’s super endgame, and at that point the Trial Chambers are ridiculously easy to beat.
The real issue is that the rewards aren’t much better than the gear you need to beat them, so it’s not worth doing at any stage of the game.
That being said, we don’t know what the keys do yet, so this may change. I just hope it’s better loot, and not where they decide to put a super useful new feature. I’m tired of the “let’s make this really useful new feature be locked behind hours of boring searching/grinding” like with Elytra, Skulk Sensors, Recovery Compasses, Swift Sneak, Lodestones, Scaffolding, etc.