“Urgot has no good mythic to build” is the tl:dr of most mythic discussions for Urgot. But if you think a little bit out of the box it’s actually the other way around: Urgot is the only one that is acutally using the mythics as intended (or is very close to it):
- He doesn’t have a “always build this” mythic like other champions (e.g. there is almost no reason to buy anything besides DS on Jax).
- Need tankiness? Buy Jak’Sho
- Enemies to fast? Buy Stridebreaker
- Want to take half HP of an unassuming adc with a single knee? Buy Ghostblade
- Depending on what he builds, it slightly alters his playstyle
- Jak’Sho makes you more of a Teamfight Frontliner
- Ghostblade makes you a menace for every non-tank sidelaner
- etc.
Of course Urgot has been “bad” due to his missing access to a perfect mythic item , but in my opinion that actually means the system is working for as intended.
Another example could be adc mythics: If you are not already hovering Samira and deliberating if you want to go Collector or Shieldbow first, most adcs can decide which mythic they want to build based on basic threat assessment:
- Must-dodge-skillshot (like Morgana Q) ? Buy Galeforce
- Need extra survivability against a diver / assassin? Shieldbow
- Need that extra damage against the enemy frontline? Krakenslayer it is (kind of a legacy take as Krakenslayer is no longer a mythic, but rageblade is not necessary an adc mythic).
TL:DR: I think people have been looking at Urgot’s use of mythic items the wrong way, as he is probably the closest Riot has ever gotten with their original intention for mythics.
I’m not terribly sure if I’d call it balanced per se, most of them are just bland and uninspiring, even if they do their job. There’s not a lot of variability to them, other than “this one on hits fire. This one on hits AOE. This one on hits healing.” There are some unique ones like Rocketbelt and Everfrost, but I just feel like pretty much every other class of mythics has a wider range of variability in what the items actually do.