I guess in a very ideal scenario you would have 3 or 4 live service games where the players cycle between games as they finish a given update period’s worth of content. If you could pull it off it would probably be easier than having to constantly pump out new and engaging content.
I guess in a very ideal scenario you would have 3 or 4 live service games where the players cycle between games as they finish a given update period’s worth of content. If you could pull it off it would probably be easier than having to constantly pump out new and engaging content.