Buff your main to make them absolutely busted, just absurdly strong. I’ll start:

Rammatra:

100 armor health added

New passive: Liberator: When shot at, the position of the target is revealed to the whole team.

Nemesis form: Does 90 damage and the health bonus remains the same

Vortex: Reaches much farther in the sky (skybox) and does 30dps

Sheild: 5 second cooldown and stays up for 5 seconds

Annihilation: duration reverted back to release, if you leave the ring after entering you are slowed.

  • LoneHer0B
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    1 year ago

    Not really my main but Zenyatta:

    Discord now deals 5 damage per second until they have 75% max health. The also take 50% of the damage they deal, but up to 50% of their max hp. No extra damage is taken anymore.

    Zen now has passive effects for his active abilities.

    When Zen deals damage, harmony orb heals an additional player nearest to zen or to the harmory orb taget for 25 hp for every 250 damage he does. Damage with Discord effects like reflect count as damage dealt and it prioritizes low health allies.

    For every 250 healing, Discord will deal damage to the discorded enemy for 25 or to the nearest enemy to zen if no target is discorded. Harmony orb no longer affected by LOS.

    When ulting, all characters within sight gain their respective Harmony orb or Discord orb.

    When dying, the target that kills zenyatta automatically receives a Discord that lasts 10 seconds. Harmony orb also lasts for 10 seconds, if no ally was with a harmony orb, a random ally receives it during that 10 second period.