Buff your main to make them absolutely busted, just absurdly strong. I’ll start:
Rammatra:
100 armor health added
New passive: Liberator: When shot at, the position of the target is revealed to the whole team.
Nemesis form: Does 90 damage and the health bonus remains the same
Vortex: Reaches much farther in the sky (skybox) and does 30dps
Sheild: 5 second cooldown and stays up for 5 seconds
Annihilation: duration reverted back to release, if you leave the ring after entering you are slowed.
Remove body blocking on ball by giving him a miniscule boop if he collides with a player for like half a second
Remove the arbitrary movement ability classification on piledrive so hinder/cage fight doesn’t delete it
Increase mines HP to 55-60 so doom doesnt delete the ability with a single cooldownboom ball op yay woohoo
Not really my main but Zenyatta:
Discord now deals 5 damage per second until they have 75% max health. The also take 50% of the damage they deal, but up to 50% of their max hp. No extra damage is taken anymore.
Zen now has passive effects for his active abilities.
When Zen deals damage, harmony orb heals an additional player nearest to zen or to the harmory orb taget for 25 hp for every 250 damage he does. Damage with Discord effects like reflect count as damage dealt and it prioritizes low health allies.
For every 250 healing, Discord will deal damage to the discorded enemy for 25 or to the nearest enemy to zen if no target is discorded. Harmony orb no longer affected by LOS.
When ulting, all characters within sight gain their respective Harmony orb or Discord orb.
When dying, the target that kills zenyatta automatically receives a Discord that lasts 10 seconds. Harmony orb also lasts for 10 seconds, if no ally was with a harmony orb, a random ally receives it during that 10 second period.
I’ve been playing a lot of sombra lately sooo…
Stealth and hack can no longer be canceled by damage Hack now locks out abilities for 5 seconds Virus explodes on impact, making any hacked target in range also take the virus DoT (insane combo with EMP) EMP now deals 50% of the targets MAX hp
Reinhardt:
Remove orisa
Done B)
Lucio,
60 bullets per clip
Boop pushes all enemy heroes 10 meters, regardless of their status.
Not effected by CC, stun or slow effects while riding a wall.
Beat leaves allies at full HP.
Single melee can destroy any turret, sentury or mine.
Cap on maximun wall ride speed removed.
Can wall ride enemy Orisa while her fortify is active.
Soldier
Runs 10x faster when sprint is active
Sprint is only 5x faster while shooting or reloading.
Can perform wall jumps and rocket wall jumps while sprinting.
Attack visor also shows the location and ult charge of all enemies, but only solider can see.
Cd for helix rocket increased by 2 seconds, but you can have uo to 2 banked.
Winston
Trelsa cannon has invinite ammo.
Can chain leaps without CD reset via wall jumping by leaping into wall and holding jump when winston comes into contact with the wall.
Bubble shield generator stays in winston’s pocket, so the shiled follows him around.
Secondary fire telsa pulse. 8 second CD. Omni-directional energy pulse deals 30 damage to all enemies within 25 meters and 60 within 10 meters.
Reaper: his Shotguns shoot Shotguns, also gets 3 Shotguns now
Where does he carry the 3rd shotgun? ……… don’t answer that