I can’t remember if I heard this from somewhere or independently thought of it based on other ideas, but I’m thinking of a game mechanic where you don’t gain experience points from grinding, but from dying because you only really learn from your mistakes. Does something like that exist.

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    1 year ago

    In Chronos, the prequel to Remnant From the Ashes, your character ages a year every time you die and gets wiser and more attuned to magic, but less agile iirc.