I can’t remember if I heard this from somewhere or independently thought of it based on other ideas, but I’m thinking of a game mechanic where you don’t gain experience points from grinding, but from dying because you only really learn from your mistakes. Does something like that exist.
Wasn’t that sifu game like that? The more you died the more experienced you were but you couldn’t die too many times?
In Chronos, the prequel to Remnant From the Ashes, your character ages a year every time you die and gets wiser and more attuned to magic, but less agile iirc.
Minecraft mod
Would Sifu count?
Every time you die you get more powerful but I think have have less HP.
In PUBG mobile after killing your teammates with frag grenades your merit would drop and you would only be allowed to play solo and performing well in solo matches will increase your merit and some players found that dying in the waters will increase merit +1 so technically PUBGM
It’s not EXP, but Eastern Mind: The Lost Souls of Tong-Nou requires you to die to advance the game.
It may sound controversial, but temple run it’s actually it.
If you keep dying without achieving anything, you don’t progress.
If you die achieving something, you progress.
If you never die, you never progress
Planescape Torment had a mechanic where you could recover memories by dying…the XP was probably linked to it. So…dying was good, potentially!
Kenshi, maybe? You do not die but after every lost fight your charachters get stronger and next time you might be one beating others.
In Armored Core 1 you get better permanent upgrades every time you fall below 500k in debt.
Deathloop - you have to die every day to progress