I can’t remember if I heard this from somewhere or independently thought of it based on other ideas, but I’m thinking of a game mechanic where you don’t gain experience points from grinding, but from dying because you only really learn from your mistakes. Does something like that exist.

  • RukiMotomiyaB
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    1 year ago

    It’s not EXP, but Eastern Mind: The Lost Souls of Tong-Nou requires you to die to advance the game.