I can’t remember if I heard this from somewhere or independently thought of it based on other ideas, but I’m thinking of a game mechanic where you don’t gain experience points from grinding, but from dying because you only really learn from your mistakes. Does something like that exist.
It may sound controversial, but temple run it’s actually it.
If you keep dying without achieving anything, you don’t progress.
If you die achieving something, you progress.
If you never die, you never progress