I can’t remember if I heard this from somewhere or independently thought of it based on other ideas, but I’m thinking of a game mechanic where you don’t gain experience points from grinding, but from dying because you only really learn from your mistakes. Does something like that exist.

  • Next-Employer1455B
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Kenshi, maybe? You do not die but after every lost fight your charachters get stronger and next time you might be one beating others.