"Full preview for 13.23!
Our focus is on stabilizing the game for end of season climbs.
Ori/Syndra: While these Champs are undoubtedly strong for Elite players, some champ has to be the strongest. In regular play, these Champs are pretty balanced, so we’re leaving them as is, rather than putting them back in a pro jail. They’ll be a bit strong in elite for the last few patches of the year.
Janna: We previously reverted a w cooldown buff last second in Dev, so we’re restoring it here and adding a bit more punch to her harass. Overall, she’s directionally looking better in her more interactive shape and will hopefully be in a better spot once she has the power to back that up.
Riven: Buffs to improve her general power level, without committing her long term shape one way or the other (since she’s very dependent on items, we’re waiting to see how the item update affects her). This change is more oriented in buffing her spells.
Trundle: Trundle has been weak for a while, this buff looks to increase Sheen synergies and make trading and pushing out waves in top lane less of a strain on his resources.
Azir: Not mentioned here are the on hit changes to Azir. Check @MadnessHeroo Twitter for details
Velkoz: he’s struggling in mid and supp, giving him a buff to P that rewards his core gameplay loop.
Briar: a nerf to her early fighting power, as well as a slight nerf to her scaling. We’re really happy with how she’s turned out and are just continuing to make sure her power level is adjusted as players continue to get better on her.
K’Sante: Changes here are focused around reducing his ability to fight early levels with q mana cost changes, moderate nerfs to his level 6 spike. Long term, we intend for ksante to have weaknesses against duelists (camille, fiora, Jax, Gwen, etc.) where he loses in both fighter and tank form. His strong level 6 was giving him too much leeway in these matchups, but his shape overall is looking promising. Through these q nerfs, we’re trying to make his tank form have a bit less damage, so he is not as threatening all the time and has more windows to play against.
Naafiri: While we intend for naafiri to be a champion that’s great for regular play, she’s getting a bit too much throughput from her packmates (average players are less likely to play expertly around them when playing against her). We’re reducing their strength here slightly to increase the relative importance of hitting Q to have success. Jarvan: As mentioned yesterday, he’s still too strong and been so for a while. With his Shojin builds, his Q is coming up a bit too often, which makes his windows of counterplay a bit too low. We’re pulling back on some of this slightly.
Ziggs: Our nerfs last patch didn’t go far enough. They were intended to reduce the power of bot more than mid and while directionally accurate, the nerfs need more oomph behind them.
Turret Gold: as mentioned yesterday, snowballing is in the lowest spot it’s been for many years. We want to add Snowball back, but in ways that set up the game for the long term. We think split pushing as a strategy is still weak relative to dragon stacking and are adding some more incentives to play intelligently on side. Adding gold back to these side lane objectives hopes to make this strategy more viable, even if top and mid are feeling a little strong right now." https://twitter.com/RiotPhroxzon/status/1719502075439309152
>>> Champion Buffs <<<
Draven
- R now returns to Draven if he’s dead
Janna
- P damage: from MS: 20/25/30/25% >>> 30%
- W Coolwdown: 9-7 >>> 8-6
- R Cooldown: 150-120 >>> 130-100
Riven
- Q damage: 15-95 + 45-65% AD >> 15-95 50-70% AD
- R Bonus AD: 20% >>> 25%
Trundle
- AD growth: 3 >>> 4
- Q mana: 30 >>> 20
Vel’koz
- P damage: 33-169 + 50% AP >>> 35-180 + 60% AP
That’s always been Riot’s policy with those two champions and Azir.
Why do they get to be blindable lategame carry lane bullies with smooth power curves? Because