No hesitation, let’s move.
Bastion:
Configuration assault: Cooldown increased to 16 seconds, but has a somewhat faster movement speed.
A-36 tactical grenade: impact damage reduced to 5. Cooldown reduced to 8 second.
Cassidy:
Peacekeeper: Range increased by 20 meters (or whatever makes him do more from range)
Magnetic grenade: When stuck on a tank, the “hinder” status effect lasts 30% shorter
Mei:
Endothermic blaster: Primary fire slow effects takes 1 second to take into action then lasts 2 seconds after. Secondary fire headshot multiplier reduced to 1.5%
Ice wall: cooldown increased to 14 seconds. Pillars health increased to 300.
Sojourn:
Rail gun: Now gains only 3 charge per bullet from shooting a tank.
Disrupter shot: cooldown decreased to 6 seconds. While inside the shot, movement is slowed 10% more.
Sombra:
Hack: does not shut down any abilities currently in use on tanks (for example if you’re charging as Rien and a Sombra hacks you, you will keep charging.) but it will still disable abilities like normal otherwise.
Symmetra:
Base health decreased to 50
Sheild health increased to 200 (250 health total)
Her gun: Charge up removed stays at level 2 beam forever. Secondary fire: damage decreased to 90.
Ana:
Biotic grenade: Against tanks it only half’s healing. Impact damage increased to 95
Baptiste:
Biotic launcher: Headshot multiplier reduced to 1.5. Ammo increased from 45 to 54.
This was my thought process, lemme know what you think of it.
The mei one is nerfing her to the ground lmao