No hesitation, let’s move.
Bastion:
Configuration assault: Cooldown increased to 16 seconds, but has a somewhat faster movement speed.
A-36 tactical grenade: impact damage reduced to 5. Cooldown reduced to 8 second.
Cassidy:
Peacekeeper: Range increased by 20 meters (or whatever makes him do more from range)
Magnetic grenade: When stuck on a tank, the “hinder” status effect lasts 30% shorter
Mei:
Endothermic blaster: Primary fire slow effects takes 1 second to take into action then lasts 2 seconds after. Secondary fire headshot multiplier reduced to 1.5%
Ice wall: cooldown increased to 14 seconds. Pillars health increased to 300.
Sojourn:
Rail gun: Now gains only 3 charge per bullet from shooting a tank.
Disrupter shot: cooldown decreased to 6 seconds. While inside the shot, movement is slowed 10% more.
Sombra:
Hack: does not shut down any abilities currently in use on tanks (for example if you’re charging as Rien and a Sombra hacks you, you will keep charging.) but it will still disable abilities like normal otherwise.
Symmetra:
Base health decreased to 50
Sheild health increased to 200 (250 health total)
Her gun: Charge up removed stays at level 2 beam forever. Secondary fire: damage decreased to 90.
Ana:
Biotic grenade: Against tanks it only half’s healing. Impact damage increased to 95
Baptiste:
Biotic launcher: Headshot multiplier reduced to 1.5. Ammo increased from 45 to 54.
This was my thought process, lemme know what you think of it.
Peacekeeper: Range increased by 20 meters (or whatever makes him do more from range)
Do you mean before falloff kicks in?? That gives him 45 meters without falloff- more than literal sniper Widowmaker.
The mei one is nerfing her to the ground lmao