I love how whenever you have these comparisons you always get these weirdo nvidia people who act like dlss is so much better when they both look…exactly the same to me.
Because it does look better… in motion, look at the shimmering in the video—top right when she’s walking towards the fence.
Can someone please explain to me, apart from the shimmer which is clearly visible like OP said, how is DLSS trillion times better and worth paying hundreds of dollars more for? Like can you enunciate, because I have an RTX 3050 Ti and I use DLSS and FSR both at 1080p. DLSS has less motion artifacts, but apart from that, I would not consider it to be a million times better to the point that I would buy a slower and more expensive card just to have DLSS.
The versions are confusing me again, is dlss 3.5 just the upscaler for ray tracing? or is it including frame gen? shouldn’t it be fsr 2 vs dlss 2?
Playing it now, the FSR in this is very similar to Starfield and Cyberpunk (the only other games I’ve really used it). A nice crisp image but lots of aliasing on edges at times. Note that if you turn off the film effects in the ini file it looks a LOT crisper, those effects are crazy heavy. You lose some of the game’s unique look though.
I’m relatively happy with the 7900XTX’s performance here. The forest density seems to make high fps (90+) impossible but a rock solid 60 at high settings and resolutions is easy to get. Even 4k native seems stable with a couple things turned down.