• fishy@lemmy.today
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    2 days ago

    It’s the same in every industry. Rich shit bags move in and buy successful entities but have no idea how to run them. They slowly get shittier, so good employees move on and do their own thing.

    There’s still amazing games being made, there’s just a lot more shit games you have to sift though. Follow great game devs, not who they work for.

    • KaiReeve@lemmy.world
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      2 days ago

      Yeah, the industry seems to be changing again. There’s a push towards passion projects and those projects are seeing more success than the big budget games. I think we will either see a new cycle of conglomeration or, hopefully, we will see the executives take a more hands-off approach and let the games make money for them.

      Just because you own a sports team doesn’t mean you should be head coach.

      • fishy@lemmy.today
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        1 day ago

        With the tools available now, a smaller team can make projects that compete with much larger studios, mostly because they don’t have a hand tied behind their backs from having to paywall or monetize things. Currently playing Motortown: Behind the wheel, it’s literally a single dev making it and it’s just an all around great experience. He implements what he and the players want without extra fluff or cash grabs and players are spreading the word around about our love for this game so he doesn’t need marketing.

        I don’t think big budget AAA games will change much going forward, the businessmen always think they know best and they’ll continue to make games worse if they believe it’ll increase profit. An indie game will just never produce fortnight or GTA money, so they’ll continue to want games that can replicate that model.

      • SCmSTR@lemmy.blahaj.zone
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        2 days ago

        Unfortunately, it still influences everything that goes into it, if not for anything but the expectation to turn a profit.