Lore: His name is Takina. He is Anti-Mage’s brother from another mother.

Skills:

(Q Passive) Deep wounds: Anti-Tank spent years studying every creature’s anatomy, their strength and their weak points. Attacks Slow Healing process.

duration:1/2/3/4 health Regen reduction: 15%/25%/40%/60%

(W) : The Bigger they are: Anti-Tank aims for his Target’s Leg, Dealing damage based on a % of his attack damage and Reducing movement speed based on the target’s Max Hp. if the Target use any form of mobility during the slow, they fall and get stunned for 2 seconds.

strike attack damage: 60%/70%/80%/90%

Slow Duration: 4/6/8/10

Movement speed slow per 200 Health: 2%/3%/4%/5%

cooldown: 25

(E) Sever the artery: Anti-Tank aims for the artery, throwing a shrunken that does a % of his target’s Max health as damage over time.

Duration: 3/4/5/6

base damage:75/100/125/150

Max health as Damage per second: 5%

cooldown: 20/18/16/14

® Blood Curse: Anti-Tank Puts a Blood Curse on his Target, HP regen now deals Damage instead of Healing, and all other sources of Healing now also deal damage instead. Deep wounds and other sources of Hp regen reduction are also reversed, meaning they increase the target’s Hp regen for the duration of the Curse.

Duration: 6/7/8

Hp Regen as damage: 100%

Healing as Damage: 50%/60%/75%

cooldown:120/100/80