No hesitation, let’s move.

Bastion:

Configuration assault: Cooldown increased to 16 seconds, but has a somewhat faster movement speed.

A-36 tactical grenade: impact damage reduced to 5. Cooldown reduced to 8 second.

Cassidy:

Peacekeeper: Range increased by 20 meters (or whatever makes him do more from range)

Magnetic grenade: When stuck on a tank, the “hinder” status effect lasts 30% shorter

Mei:

Endothermic blaster: Primary fire slow effects takes 1 second to take into action then lasts 2 seconds after. Secondary fire headshot multiplier reduced to 1.5%

Ice wall: cooldown increased to 14 seconds. Pillars health increased to 300.

Sojourn:

Rail gun: Now gains only 3 charge per bullet from shooting a tank.

Disrupter shot: cooldown decreased to 6 seconds. While inside the shot, movement is slowed 10% more.

Sombra:

Hack: does not shut down any abilities currently in use on tanks (for example if you’re charging as Rien and a Sombra hacks you, you will keep charging.) but it will still disable abilities like normal otherwise.

Symmetra:

Base health decreased to 50

Sheild health increased to 200 (250 health total)

Her gun: Charge up removed stays at level 2 beam forever. Secondary fire: damage decreased to 90.

Ana:

Biotic grenade: Against tanks it only half’s healing. Impact damage increased to 95

Baptiste:

Biotic launcher: Headshot multiplier reduced to 1.5. Ammo increased from 45 to 54.

This was my thought process, lemme know what you think of it.

  • browsersinsidestoryB
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    1 year ago

    Peacekeeper: Range increased by 20 meters (or whatever makes him do more from range)

    Do you mean before falloff kicks in?? That gives him 45 meters without falloff- more than literal sniper Widowmaker.