Being a main of a champion means that your are intrinsically biased towards said champion. Even if you’re not asking for buffs, the way you experience the game is primarily through the lens of that champion. In honesty I feel this actually makes you worse at giving balance advice as your feedback comes from a limited perspective. Every champ in the game warps how every role plays out.

Mostly I’m writing this after continually hearing about how Velkoz mains gave advice on how to balance the champ and were “ignored”. After reading the actual post I just laughed. The idea of “reduce damage and add skill expression” to an artillery mage is funny because their ranged damage IS their skill expression. You can’t have skill expression from the back line because the safety provides no counterplay. I think back to when Ezreal is poke dominant and how busted that is.

But even in terms of community balance suggestions it’s still a weird conversation because

  1. Reddit is not a good sample of the community nor is Twitter. The only people who see the full picture are the devs
  2. High elo players are good at playing the game, not necessarily balancing the game
  3. There are millions of players each with their own ideas of balance, and over 150 champ main subs. Devs cannot be constantly checking every Avenue for advice
  4. Devs have no obligation to give feedback on your idea, and you have no idea what internally was tried before they decided on what to ship to prod. If anything I’d never give feedback because I’d just be accused of not getting it if I disagreed

Those four points are in general, not specific to the velkoz post, just about feedback in general

  • Frostyfury99B
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    1 year ago

    I main liss and think of this whenever i see any type of buff discussed for her. She’s not fun to play against and when strong is really lame and 90% of changes suggested for her would just make that even more so