Game balancing is a thankless and laborious job requiring balancing infinitely many variables. A simple change can break the game. This idea amuses me endlessly.
Come up with a simple change to a single operator’s loadout or ability that would appear insignificant at a glance, yet break the game.
Your reward is a brief and fleeting rush of dopamine from seeing your upvote count, followed by existential anxiety as you realize how meaningless and arbitrary your life is.
I will start. Please make funnier ideas than me. Consider each suggestion as if it were lone change.
ZOFIA
Gadgets: Hard Breaches added as 3rd option.
BLITZ
Secondary Weapon: Added SMG-11
TACHANKA
ARMOR: 1 (from 3)
SPEED: 3 (from 1)
TACHANKA
Primary Weapon: Added 2x Scope to DP-27
NOKK
Primary Weapon: Added M762 as a secondary option.
AZAMI:
Ability: Kunai barriers now require a hard breach to destroy.
AMARU
Primary Weapon: Added M762 as 3rd option.
RECRUIT (DEFENSE):
Primary Weapon: Added DP-27 as an additional option.
Ram: Infinite Bu-Gi duration.
Ash: add gonne-6 and frag
Fenfir: activation key is added when one activated dread naught is destroyed or stolen.
Bandit: Car battery can be placed anywhere (proximity based like kaid)