Warcraft 1, 2, and 3 were all revolutionary in different ways when they came out and each one expanded upon a growing story and mythology.
When World of Warcraft released, it too added to the game’s lore and provided something new, cool, and revolutionary. It was the biggest MMO in the world for YEARS. It might still be, idk, though it has lost like 2/3rd of the people it had at its height.
But World of Warcraft has the same issue that TV shows on cable networks have. They HAVE to keep it going. Forever. So to make new content, they just have to make up all new crap constantly, and over time, it dillutes the story, wrecks the lore, leads to retcons, and just screws it all up because they can’t ever stop making new crap up or they will lose money. Not to mention the constant issue of power creep that they do nothing about. Every villain has to be bigger, badder, and more existential than the last.
And because World of Warcraft exists and is continuing the “story”, such as it is, they haven’t released a new Warcraft RTS in 20 years.
I think the Warcraft franchise as a whole needs a reboot and a return to its RTS roots. They can just set it in an alternate dimension or timeline or something if they need to justify why it isnt part of their nonsense canon that WOW runs on, they already travel to alternate realities and timeless there ANYWAY, so what difference does it make.
With modern tech, just imagine the game they could create. It could be akin to those medieval city builder games, except you also train and equip your little orcs to go to war and send them on campaigns to other territories, etc. With modern technology, you could make a genuinely amazing gameplay experience for that kind of game.
But no. Instead we have endless World of Warcraft with graphics that are always at least 15 years out of date with story and lore constantly being pumped out like toxic waste coming from a factory as a byproduct.
Warcraft to be honest.
Warcraft 1, 2, and 3 were all revolutionary in different ways when they came out and each one expanded upon a growing story and mythology.
When World of Warcraft released, it too added to the game’s lore and provided something new, cool, and revolutionary. It was the biggest MMO in the world for YEARS. It might still be, idk, though it has lost like 2/3rd of the people it had at its height.
But World of Warcraft has the same issue that TV shows on cable networks have. They HAVE to keep it going. Forever. So to make new content, they just have to make up all new crap constantly, and over time, it dillutes the story, wrecks the lore, leads to retcons, and just screws it all up because they can’t ever stop making new crap up or they will lose money. Not to mention the constant issue of power creep that they do nothing about. Every villain has to be bigger, badder, and more existential than the last.
And because World of Warcraft exists and is continuing the “story”, such as it is, they haven’t released a new Warcraft RTS in 20 years.
I think the Warcraft franchise as a whole needs a reboot and a return to its RTS roots. They can just set it in an alternate dimension or timeline or something if they need to justify why it isnt part of their nonsense canon that WOW runs on, they already travel to alternate realities and timeless there ANYWAY, so what difference does it make.
With modern tech, just imagine the game they could create. It could be akin to those medieval city builder games, except you also train and equip your little orcs to go to war and send them on campaigns to other territories, etc. With modern technology, you could make a genuinely amazing gameplay experience for that kind of game.
But no. Instead we have endless World of Warcraft with graphics that are always at least 15 years out of date with story and lore constantly being pumped out like toxic waste coming from a factory as a byproduct.