It was not designed for 5v5, and is not fair. There is no way we can have only one tank be the frontline when they can, at any time, have healing entirely turned off. Damage has been buffed WAY too much for that to be a thing.
- Make it so that enough healing removes the effect.
- Or make it so that it reduces healing by 50%, instead of entirely preventing it.
It is entirely too warping to be left alone.
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