IMO it’s jumping that has almost no horizontal movement or that completely stops the character from running.
After playing Guardians of the galaxy, this was the thing I hated the most about it…why make the jumps move you so little?
DMC also does this, the jumps are high, but they barely move horizontally and your character stops dead on his tracks before being to jump.
Guild Wars 2 has jumping in it and it works ok. But then they doubled down and tried to act like they’re a platformer now, with “jumping puzzles”.
Where you have to guess if a hitbox you see is correct, if a spot you see is actually jumpable, if a slope you land on will actually support you or drop you…
Then add in obstacles, forcibly being slowed upon taking damage, often just straight-up dying and having to start over if you fail a single jump, getting arbitrarily blocked by a ledge you should be able to jump on. I mean, fuck. I love tough platforming stuff in like Hollow Knight. Because that game is actually built for it. But in some games it’s just so badly tacked on.