IMO it’s jumping that has almost no horizontal movement or that completely stops the character from running.
After playing Guardians of the galaxy, this was the thing I hated the most about it…why make the jumps move you so little?
DMC also does this, the jumps are high, but they barely move horizontally and your character stops dead on his tracks before being to jump.
Making a game based around cooperative story that features barely any cooperative mechanics and ignores the presence of your buddies’ characters.
Big example is a bunch of live service games like Destiny and The Division where the entire game is based on playing with other people and nearly all of the content is cooperative based, but from a storytelling perspective every NPC and every cutscene only ever acknowledges your character.
Also both games only include the most barebones of cooperative mechanics, reviving teammates.
This is most egregious to me in the recent Ghost Recon games because Future Soldier was entirely based on its 4 player co-op premise with different roles in certain scenes depending on what character you happened to be playing as and specific gameplay designed around the 4 player team, and then while the two newer Ghost Recon games are still 4 player co-op, they lack most of those concepts and your character is the only one ever acknowledged in cutscenes.