Whether it’s with Distant Horizons or legit, long render distances are really ruined by lack of shaders. It’s either DH or C2ME that expands how high you can set the real render distance, but I can set it up to 128 without losing shaders. Looks amazing, but it drops to about 6 fps once it’s loaded past a ~64 chunk radius with an RTX 3070.
The efficiency and computing power aren’t quite there yet, but I think within the next few years we’ll be able to natively run shaders on 100+ render distance using mid-range hardware.
Whether it’s with Distant Horizons or legit, long render distances are really ruined by lack of shaders. It’s either DH or C2ME that expands how high you can set the real render distance, but I can set it up to 128 without losing shaders. Looks amazing, but it drops to about 6 fps once it’s loaded past a ~64 chunk radius with an RTX 3070.
The efficiency and computing power aren’t quite there yet, but I think within the next few years we’ll be able to natively run shaders on 100+ render distance using mid-range hardware.