• ChimmyMamaB
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    1 year ago

    Should just be based on connection and platform.

    But its obvious SBMM is in their benefit in terms if engagement. Its not going anywhere.

  • Yordle_CommanderB
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    1 year ago

    Yes skill, now lets see how these players do without any Battle rifles Carbines or snipers. Vehicles on.

  • EmericajoshB
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    1 year ago

    Halo 2-3 was peak online multiplayer, people wanted to keep playing without FOMO implementation and that is saying something. I wish companies would strive for this again but profits > fun anymore

  • byPCPB
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    1 year ago

    modern multiplayer games have developed such an insane EOMM system and most people don’t even realize it because it works so well. i’m a well above average COD player, have been for a long time, and all my friends are terrible. they talk about how fun it is and how well they play without me, and once they play with me they’re getting curb stomped every game. EOMM has maximized user engagement for the vast majority of players that aren’t very good. when you are good, the game expects you to go above and beyond expectations every game, which just makes public matches not fun. if i play pubs by myself, it’s like every match i’m playing on main stage at COD champs.

    in the most recent MW2, it was often easier to play ranked than pubs because it’s so extreme. and even in ranked, if you queued with one good friend, then you’d get 2 dumpster teammates against 4 good players. it’s absurd.

    we can bitch about it all we want, but that formula these companies have come up with is printing money more than ever before. if you play a game regularly and are fairly invested in it, your concerns will be taken far less seriously than the sea of casuals that just pick up the game and it put it down every now and then

  • EtheusRookB
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    1 year ago

    Current Bungie dev: MM is hard so we’ve decided to vault all of your teammates to bring them back at a later date.