You can add or increase a champion’s scaling by a very, very small amount.
( Let’s say, no more than 5 or 10%. Whatever’s reasonable. )
Which champion, which ability and why?
For example:
5% AP scaling on Yone’s W maximum health damage.
Scaling would change to 10 - 50 (+ 11 - 15% (+5% AP) target’s maximum health.)
Always found it weird that he had no AP scaling despite being the brother with the most magic damage in his kit. It would also make for some funny builds around it.
Or another example:
10% movement speed scaling on Volibear’s Q.
Scaling would be 10 - 90 (+120% bonus AD) (+10% Movement Speed)
It’s not much, but it’s probably enough for someone to have fun going predator lethality speed bear.
Tryndamere’s passive now gives 0.3% critical strike per minion or monster kill “333 to reach 100%”. And gains 1% critical chance on champion takedown or killing a large or epic monster.
For every 1% Critical strike chance over 100% Tryndamere gains 2 attack damage. This effect is capped at 200% critical chance.
I feel like this is just a more fun passive for Tryndamere that doesn’t punish him from investing in early crit items while scaling him more slowly though early and mid game. It is actually a nerf but it also opens his build path to be less crit reliant.