You can add or increase a champion’s scaling by a very, very small amount.
( Let’s say, no more than 5 or 10%. Whatever’s reasonable. )
Which champion, which ability and why?

For example:
5% AP scaling on Yone’s W maximum health damage.
Scaling would change to 10 - 50 (+ 11 - 15% (+5% AP) target’s maximum health.)
Always found it weird that he had no AP scaling despite being the brother with the most magic damage in his kit. It would also make for some funny builds around it.

Or another example:

10% movement speed scaling on Volibear’s Q.
Scaling would be 10 - 90 (+120% bonus AD) (+10% Movement Speed)
It’s not much, but it’s probably enough for someone to have fun going predator lethality speed bear.

  • LabHogB
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Bard passive meeps get a 25% bonus AD ratio

    OR

    Bard Q Deals 100% bonus damage to non-epic jungle monsters

  • Chinese_SquidwardB
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Kha’Zix’s W deals 10% bonus damage against minions

    (I just want lane Kha to be viable again)

  • backelieB
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Unnecessary buff: +1AD every time Varus hits an enemy champion with a spell.

    Comedy option: +1AD every time Varus adds a stack of blight to an enemy.

  • EvelynnEveloutB
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    10% cooldown reduction by target revealed with an ashe E on either the E or the ult

    Ashe god tier incoming

  • YordleTopB
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    I’d ad ap to poppy Q cause it could be fun.

  • JPLangleyB
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Zed’s shadows deal %bonus damage equal to a small fraction of his AP. As if he would build AP. But thematically it’d be cool.

  • reRiulB
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Reksai gets movement speed based on his E

  • BactyraelB
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Tryndamere’s passive now gives 0.3% critical strike per minion or monster kill “333 to reach 100%”. And gains 1% critical chance on champion takedown or killing a large or epic monster.

    For every 1% Critical strike chance over 100% Tryndamere gains 2 attack damage. This effect is capped at 200% critical chance.

    I feel like this is just a more fun passive for Tryndamere that doesn’t punish him from investing in early crit items while scaling him more slowly though early and mid game. It is actually a nerf but it also opens his build path to be less crit reliant.

  • Stormer1499B
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Vel’Koz: 10% move speed for 2 seconds after hitting a unit with his W, increased by 5% for every 100 AP Vel’Koz has.

  • KatyaBelliB
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    +0.5% AP scaling to duration of morgana Q ( i.e. 300AP=1.5s longer root.

    Muhahaha