Pioneers in a field always want to do something more, like make great art, or change the world, or prove that computers aren’t just for nerds. But eventually, every pioneering success turns into maximizing output while minimizing input.
Thus now with games. The bigger the budget, the more the aversion to any risk whatsoever. Publishers all want to leave the risk-taking to others, then when the idea is proven, they’ll just copy it.
Just like the tech companies, all copying each other. Microsoft is making hardware like Apple, has a search engine like Google, has cloud infrastructure like Amazon, AR like Facebook, a game console like Sony, and a game portal like Valve, but failed to make a smartphone like Google and Apple.
Pioneers in a field always want to do something more, like make great art, or change the world, or prove that computers aren’t just for nerds. But eventually, every pioneering success turns into maximizing output while minimizing input.
Thus now with games. The bigger the budget, the more the aversion to any risk whatsoever. Publishers all want to leave the risk-taking to others, then when the idea is proven, they’ll just copy it.
Just like the tech companies, all copying each other. Microsoft is making hardware like Apple, has a search engine like Google, has cloud infrastructure like Amazon, AR like Facebook, a game console like Sony, and a game portal like Valve, but failed to make a smartphone like Google and Apple.