Apart from the two games with a collective daily peak of concurrent players on Steam sitting at 150 poor human souls, where are the FSR3 games?

But scratch FSR3 - where is FSR3.1 that would properly work with VRR screens and therefore could ACTUALLY be beneficial for people who can clearly see non-VRR judder?

  • Tuned_OutB
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    11 months ago

    This is it. No doubt AI will have its time. We’re getting close to the nm wall with physical manufacturing limitations but I feel like everyone’s jumping the gun here. You don’t need DLSS to look good and if you do I’m sorry the game you bought was ported or programmed like shit and they used fsr or DLSS as a crutch. Maybe if everyone didn’t jump on that bandwagon we wouldn’t have that issue.

    Ray tracing is neat but it’s still a niche. Despite everyone bashing amd, they forget they power the console market which means they control the rate of adoption. With some niche exceptions, publishers care where the money is and the console market is it. So expect games like cyberpunk and path traced portal to be the exception, not the rule.I simply don’t care about hype machines that drool over three or four games that are not good enough to play on repeat 500 times and advertise bench scores on reddit as if this is the one true end to gaming. I play a ton of games front to back and most hardly support ray tracing or don’t at all.

    So I’ll continue to buy amd cards because they’re cheaper and press that which is still the spine of the industry…raster. The hype machine can come back at me when 90% of the industry is supporting ray tracing and FSR/DLSS (and they’re finished). Until then, from a purely gaming standpoint and under $1000us…7900xtx it is for brute force supremacy. F ai for now.