I really don’t enjoy games with cutscenes where you can’t fast skip through dialogues and those who can’t be paused.
Even worse if you have a really long cutscene, two seconds of walking after that cutscene and another long cutscene right after.
Bonus negative points if there’s a long unskippable cutscene right before a hard boss fight and you have to watch it over and over again
Not quite so much a cutscene as a cutaway, but for the same reasons and probably even more annoying, is the Animus sections of just about every Assassin’s Creed game.
Forced, immersion-ruining interruptions that do nothing to advance the story.
Empty environments with cardboard cutout characters spewing poor and unnecessary exposition, or forcing you to trawl through boring “emails” to trickle feed you a terrible story that nobody cares about.
You can’t affect this aspect of the story in any way, and it has absolutely no effect whatsoever on the outcome of the meat of the game.