My Steam Deck OLED will be here on Tuesday and I was just wondering if CryoUtilities is still worth downloading? I saw a lot of talk about it being broken for the 3.5 update, but no real news after that / if it’s been fixed and is now back to being worth using again.

  • tyfunk02B
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    1 year ago

    My current understanding is that the new bios kinda makes cryoutilities obsolete. I’m sure there are still cases where it helps, but it sounds like they’re fringe cases at best.

  • chrisdprattB
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    1 year ago

    So much confusion over this. CryoUtilities has never actually increased performance. Period. None of the tweaks can possibly do that. It’s not overclocking the CPU or GPU, so performance is a constant.

    What it did do, and why it was actually useful, is improve memory management. The Steam Deck only has 16GB of RAM, of which 8GB can be allocated to the GPU as VRAM. The stock Deck is also only configured with 1GB of swap. That creates many situations, particular in more modern AAA titles, where the Deck becomes entirely memory constrained, rather than CPU or GPU limited. These tweaks simply helped the memory shuffle taking place be a little more efficient/quick, and of course, increasing the swap gives a little more breathing room. Even this isn’t ground shaking stuff, but it was enough in many cases to take a game with bad stuttering or crashes due to memory constraint issues, and make it playable.

    It has less effect on the OLED, because the OLED has faster, denser memory (two chips instead of four). This structural improvement helps with the memory dance even better than the tweaks CryoUtilities does. It doesn’t mean that the tweaks suddenly stop working or don’t work the same. It’s still doing what it always was. These are just system settings. They’re just less noticeable, because they’re less needed overall.

    • vTugaB
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      1 year ago

      Did you increase the VRAM to 4gb?

      • chrisdprattB
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        1 year ago

        No. That part is ridiculous and doesn’t do anything. The only application ever was for Windows, and then only due to a limitation of the GPU driver there where it was not able to dynamically allocate more VRAM, stranding it at the default of 1GB at all times. Not even sure if that’s still an issue.