Like how does it do with games like Starfield or The Last of Us? Regardless though, are we reaching a point where it’s practically impossible to run newly released games on the Steam Deck? Games such as GTA VI, Spider-Man 2, MW3, etc…

I mean isn’t that how PCs work? A build in 2019 should be able to run today’s games still, just not in that good graphics or performance.

  • holounderbladeB
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    11 months ago

    Strictly depends on the devs. We’ve had several games recently that cat hit 60 depending on settings (default usually) and some are just nightmares like Starfield. The more the deck sells, the more games will run on it well.

  • kestononlineB
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    11 months ago

    We are at a point now, where it’s the habit of many AAA developers to release poorly optimized PC games.

    When you see a game that runs well, with a good engine, it really highlights the nonsense some of the publishers/developers are releasing.

    You look at a game like Elden Ring, and how good it runs and the whole darn game is barely 45-46GB, yet other games are pushing 100-150GB and run like shit.

    • Retroid_BiPoCketB
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      11 months ago

      Poorly optimized, and fucking lazy as shit with BASIC things. Like a game doesn’t need to be over 100gigs if you don’t force us to install every language voice over pack. I swear to god hardware limitations made game development better in an optimization sense. Nowadays its like “LOL buy another hard drive you filthy commoner”

  • Drakeem1221B
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    11 months ago

    I mean isn’t that how PCs work? A build in 2019 should be able to run today’s games still, just not in that good graphics or performance.

    It’s a HANDHELD PC that was being sold (and still is) at an aggressive price. No, I don’t expect a handheld device that costs $400 dollars to match the performance of PCs and consoles more than twice its size with higher costs.