Valve closed bug report thread on github while issue still persists in latest “stable” steamos 3.5.7.
From the thread on github with bug report you can see two things:
-
Bug exists since 3.5.1 preview
-
Valve denying this is a bug. Instead they tell people that it’s only affecting gpu clock display in performance overlay and try to convince people that it’s not affecting performance.
I don’t know why they do this but you can easily check that Valve is not telling truth and this is in fact affect performance in many games. You can confirm this either by locking gpu to 1600 mhz or by rolling back to 3.4 steam os where bug is not present.
This behavior rising concerns, because 3.5 Steam OS is far from “stable” if you compare it to 3.4. Issue affects both LCD and OLED steam decks.
It would be nice to get coverage and noise from channels like Gamers Nexus but as of now I don’t see that any major youtube tech channels picked up this issue.
Yeah Red Dead runs like ASS for me now unless I manually lock the gpu, and you can only do that in gamemode so Desktop is strictly for browsing and Factorio now.
I’ve noticed it’s not just 200 or 1040? Like I’ve seen instances of it being at 604 or 400 ish. I think there’s more to this issue than meets the eye and part of it might just be efficiency improvements that MangoHUD is not reporting correctly.
I noticed this bug tonight on borderlands three. Game runs much better when I manually change the gpu clock. Hopefully this is fixed soon. Kind of a bummer.
All games will run slightly better if you let them drain your battery as fast as possible
Redditors: spam GitHub issue making it useless
Valve: close original issue and open multiple other more specific ones
Redditors: surprised pikachu face
Sure it behaved normally on all OS versions up to 3.4 and now it will cause issues. Definitely the case. Also “without sufficient evidence” I guess original thread and several videos which valve decided to ignore but asking for new videos is not “sufficient”
Valve simply shipped unfinished OS build because of OLED.
Like someone on github said I don’t see how reporting issue (which is live for more than a month) on per game basis would help.