Whichever C-suite exec it is, they are 100% ONLY thinking about hitting short-term targets making these absolutely stupid decisions.
This is a game that’s infamous for having one of the worst onboarding experiences of any Live-Service games. It’s almost PoE levels of bad.
The difference is that with games like PoE, most of their onboarding issues are because the game has developed so much over the years, and has so many layers of complications and mechanics that they can’t just easily get rid of to make the game easier for new players.
With Destiny that’s only a small part of their problem, the significantly bigger problem is the unnecessary costs and complications of getting into the game. Like nickle-and-diming players over years old expansions that have barely any relevant content in them but new players still need them to try and gain any semblance of what’s happening in the story and to maybe get like 1 weapon (1% of the DLC’s content) that’s a little relevant to the meta.
Destiny’s issues with new-player onboarding is because Bungie’s execs are downright hostile to new players. They do not care about developing these new players as potential long-term future players who might play and pay the game over many years, they wanna milk them as hard as they can as fast as they can.
Over the last 1-2 years, between all the new MTXs, the shortcomings Destiny has had, and all the resources from the game that seem to be getting diverted to Marathon instead, it really feels like they are planning to end the game and are just trying to milk the players as much as they can before most of them leave. Which would also make sense as to why, even after years of feedback, they have not invested properly into fixing the new player experience.
Whichever C-suite exec it is, they are 100% ONLY thinking about hitting short-term targets making these absolutely stupid decisions.
This is a game that’s infamous for having one of the worst onboarding experiences of any Live-Service games. It’s almost PoE levels of bad.
The difference is that with games like PoE, most of their onboarding issues are because the game has developed so much over the years, and has so many layers of complications and mechanics that they can’t just easily get rid of to make the game easier for new players.
With Destiny that’s only a small part of their problem, the significantly bigger problem is the unnecessary costs and complications of getting into the game. Like nickle-and-diming players over years old expansions that have barely any relevant content in them but new players still need them to try and gain any semblance of what’s happening in the story and to maybe get like 1 weapon (1% of the DLC’s content) that’s a little relevant to the meta.
Destiny’s issues with new-player onboarding is because Bungie’s execs are downright hostile to new players. They do not care about developing these new players as potential long-term future players who might play and pay the game over many years, they wanna milk them as hard as they can as fast as they can.
Over the last 1-2 years, between all the new MTXs, the shortcomings Destiny has had, and all the resources from the game that seem to be getting diverted to Marathon instead, it really feels like they are planning to end the game and are just trying to milk the players as much as they can before most of them leave. Which would also make sense as to why, even after years of feedback, they have not invested properly into fixing the new player experience.