• 4 Posts
  • 17 Comments
Joined 1 year ago
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Cake day: October 28th, 2023

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  • One of the worst things people can do is engage with these idiots. An Overwatch match is 15 mins long and is extremely intense with almost no downtime. In those 15 mins you can’t even get a Reinhardt player to stop charging in on CD and being extremely aggressive if that’s the only way they know how to play. Constantly telling them to play defensively doesn’t do anything cause they aren’t gonna learn a different playstyle in the middle of a 15 min game.

    So if we can’t get a player to change their playstyle, then it genuinely beats why people think they can argue the bigotry out of someone in the middle of a match. You aren’t gonna exorcise the racism or sexism or homophobia or some other form of bigotry out of some idiot in the middle of an Overwatch match by arguing with them. If your priority is to have fun playing the actual game then you instantly mute and focus on the game and then report them after (I throw in a bunch of different reports just to be safe).

    I know this cause I used to argue with randoms all the time 6 years ago when I first started playing this game and was still kinda young. I’d argue about play style or about people saying toxic shit. I quickly realised that it is entirely pointless and the best thing I can do for myself is mute, block, report and move on.

    I’ve been in many multiple hour long LFG Raid sessions in Destiny with randoms, even there it is extremely rare to get someone to change their stupid ways, their stupid playstyle, even after hours teaching them and telling them what not to do.






  • Whichever C-suite exec it is, they are 100% ONLY thinking about hitting short-term targets making these absolutely stupid decisions.

    This is a game that’s infamous for having one of the worst onboarding experiences of any Live-Service games. It’s almost PoE levels of bad.

    The difference is that with games like PoE, most of their onboarding issues are because the game has developed so much over the years, and has so many layers of complications and mechanics that they can’t just easily get rid of to make the game easier for new players.

    With Destiny that’s only a small part of their problem, the significantly bigger problem is the unnecessary costs and complications of getting into the game. Like nickle-and-diming players over years old expansions that have barely any relevant content in them but new players still need them to try and gain any semblance of what’s happening in the story and to maybe get like 1 weapon (1% of the DLC’s content) that’s a little relevant to the meta.

    Destiny’s issues with new-player onboarding is because Bungie’s execs are downright hostile to new players. They do not care about developing these new players as potential long-term future players who might play and pay the game over many years, they wanna milk them as hard as they can as fast as they can.

    Over the last 1-2 years, between all the new MTXs, the shortcomings Destiny has had, and all the resources from the game that seem to be getting diverted to Marathon instead, it really feels like they are planning to end the game and are just trying to milk the players as much as they can before most of them leave. Which would also make sense as to why, even after years of feedback, they have not invested properly into fixing the new player experience.


  • I don’t think Stevo counts cause he wasn’t a part of the playtests, he didn’t get the info officially from Blizzard. He didn’t break his NDA cause he wasn’t under one. He probably got the info from another streamer friend, broke their trust and leaked it.

    He also doesn’t stream anymore (don’t even know if he plays the game anymore, last time he tweeted was almost 2 months ago), so he isn’t even a streamer. I think he wasn’t in a good place mentally when he did that. I think his numbers were getting bad and he was upset about that, then Blizzard probably started excluding him from playtests (they have limited slots, Stevo is a very old streamer with low numbers, they probably rather include new smaller streamers Instead), so he lashed out and leaked the info (probably got his friend in trouble). He gained nothing from it, which as I said is what happens when streamers leak stuff.


  • IIRC a streamer has only leaked stuff once over the last year, which was Bogur who accidentally opened the press/playtest client (TBF to him, Blizzard doesn’t even have a different logo for the playtest client) on stream last season. Most other leaks have been from Blizzard themselves or news outlets.

    Streamers generally have a lot more to lose (Nothing to gain, no streamer ends up getting popular for leaking stuff) from leaking and try to be much more careful. If anything they get hate for being stupid/leaking stuff if they accidentally/intentionally leak stuff. Since it’s just them responsible for leaks they can end up getting blacklisted even if it was a mistake.

    News outlets are the ones who accidentally end leaking a lot more (Tbf a lot more people are involved so more room for error) and when they do fuck up they get shown a lot more leniency because they can just say “Oh we’ll just change the people behind the scenes so the same mistake doesn’t happen again” and the studio doesn’t take action.

    Most leaks come from official sources (Blizzard, Sony, Xbox, Nintendo) because there are a ton of people (Different countries and language barriers are a big issue as well) behind the scenes working on the promotional postings and someone somewhere fucks up the time and date.


  • There were a lot more fundamental problems with 6v6 and 2 Tanks than just double-shield, double shields only existed for a year. They did not make 5v5 because of double shields. Business execs at Activision would have never approved such a massive change to the game for such a small reason. The people who played OW through years obviously liked 6v6 enough to keep playing. It’s natural that a lot of them did not (and still do not) feel and understand the problems with 6v6 to the same extent that people who stopped playing OW did.

    If you ask long-time players of any live-service game if they like its core gameplay design as it is then they’ll almost always say yes, why would they have kept playing a game whose core gameplay they didn’t like, but does that mean the core gameplay of that game is perfect and can’t be improved.

    The game had sold 30-40M copies by 2018 but the queues still took multiple minutes to pop in Gold elo and that’s when the game was Open Queue and the queues weren’t divided into 3.

    This is why they do unbiased external testing and other forms of testing. This is why they most definitely also got the opinions and tested people who stopped playing the game through the years, before deciding on making 5v5. As there were more people who had stopped playing OW1 than people who had kept playing it.

    I can promise you that big changes like Hero Limits, Role Queue, 5v5 were not just made on a whim and not just because the devs decided they were better. These changes definitely went through a ton of testing, 100s, likely 1000s of people within and from outside Blizzard likely tested them and gave their opinions on them.

    If 6v6 was truly, genuinely better and more liked by the OW1 players than 5v5 then I can guarantee you that that would have been by far the number 1 thing anyone would have been talking about this game over the last year. Despite the fact that the new players have never played 6v6 and they make up for a massive portion of the playerbase. All these issues like Monetisation, Heroes being locked behind Battlepass, bugs, PvE cancellation, all of this would have been tiny at best compared to that issue. If it was a real issue. Which it isn’t.

    6v6 is preferred over 5v5 by a tiny vocal portion of the community at best and most of these people still like 5v5 enough to keep playing and talking about the game or they would have just moved on and stopped talking about OW entirely at this point as it has been over a year.


  • They most likely don’t put 6v6 in Arcade for a few reasons. One reason being that most Arcade game modes are generally dead on most minor servers. Generally the only time you can play Arcade game modes on minor servers is when a special/limited time game mode is available. Sometimes you can queue for the big features game mode and you might find a game in 10-20 mins. The 2 most popular game modes in Arcade used to be Mystery Heroes and FFA, both of which were moved to the QP tab. Adding a 6v6 game mode is just gonna make QP even more dead.

    Another reason is likely performance. With OW2 they increased the quality of textures and detailing on character models/skins, along with updated lighting and shadows, the performance hit of these changes was offset by the removal of 2 players from every game. Now if you add back these 2 players it won’t be a huge performance hit for most users as most are on modern consoles and mid-decent PCs, but on lower end hardware like The Switch, old consoles, potato PCs it’ll be a problem for Blizzard.

    Now these problems don’t make it impossible for 6v6 to come to Arcade and it could come back one day if the demand was really high but the demand is simply not there. I know it can feel there is good demand if you use this subreddit a lot but this subreddit likely isn’t visited by or represents even 5% of the active playerbase. A massive portion (Perhaps even more than 50%) of the playerbase are new players who started playing after OW2 came out and even within the old playerbase the demand for 6v6 seems like a vocal minority at best (A lot of which has been fueled up by content creators trying to farm views by making vidoes like “Was 6v6 better?! We made a custom game mode”).

    Blizzard also has years of hard data and research proving to them that 6v6 was not very well liked as the game was bleeding players even back in 2018 when it was getting a lot of new content actively released. They most definitely also did a lot of unbiased external testing before deciding on the change. Business execs at a big company like Activision would have never let the Devs make such a big change if they couldn’t provide them with hard data proof that 5v5 would be better for the game.




  • Most old skins have lower quality textures and lack a lot of micro-detailing that newer skins have. Around 2019 is when they seemed to have done a big backend upgrade (Either with the engine or with their creation) which allowed them to make higher quality skins with more detailing. Since OW2 skins have gotten more and more detailing and higher quality textures. The lower quality textures on OW1 skins look really out of place these days.




  • I wanna point out that part of the reason it feels that every skin is Seasonally themed is because the season’s theme is just “Halloween” which encompasses A LOT of things. So it’s much easier for them to make/add skins that match the theme of such a season, compared to something like Starwatch or an Omnic themed Season/BP.

    For ex - The Nightraven Illari was not made for this Season’s BP and was not meant to be a Skin themed after Halloween or Darkness specifically. The artist who designed it said on Twitter that it was originally meant to come out last season but was moved to this season but that that’s fine because its theme fits the general Halloween theme. Which is true and fine but it wasn’t a skin hyper specifically made for this season. It was just a Moon/Night based skin because Sun/Moon/Day/Night are part of her themes.

    So a skin that’s a part of the Halloween/Darkness themed BP and is used in the Diablo themed game mode, wasn’t made for either of them.

    Similarly, the Duck themed skins. Those could have easily have been random concepts that they had already made, that they decided to make into actual skins for this season cause they can easily fit into the Halloween theme.

    The point is that you can’t use this season’s skins matching the theme of the season as the new standard because the general theme is so generalised and encompasses so much.

    There are going to be seasons in the future where the theme is going to be hyper-specific, like Eldritch Horror, which will require all skins to be specifically made for the season. It’s easily possible they won’t be able to make a lot of skins to match the theme and will just throw in some random skins.

    Not saying it’s a guarantee. I’m sure they’ve seen the feedback regarding players wanting to see more skins based on the theme of a season and maybe they are changing their internal processes to make that happen, but I wouldn’t count on it.