Following a similar generation logic as river biomes, but a road with a more consistent width instead. Ideally connecting two to three (or more) villages. Would be a neat place to have smaller structures spawn along it’s length too. It’s utility as a road for travel is clear but also there’s something rather romantic about following a road, IMO. The idea that the road leads somewhere. The idea that you can build something along this road and know it connects to something else.

On multiplayer servers I imagine you might see bases naturally clustering along them, plus provides an easy avenue for new players to travel out of spawn areas.

https://preview.redd.it/ic7660qck63c1.jpg?width=1000&format=pjpg&auto=webp&s=595b5007cf66254e0e8e7f6b2228914b81b7f658

https://preview.redd.it/vj0jrogqg63c1.jpg?width=1000&format=pjpg&auto=webp&s=9eaaeb5eb1fd6777b45b67522a813d53f5598314

  • Maple382B
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    1 year ago

    I feel like a good solution would be to generate the road first, then just increase the chance of other structures (specifically villages, but maybe some others too) generating around it.