• FinishingDutch@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    Fully agreed, but between no warning and a warning, getting the warning beforehand is the lesser of two evils :D

    It’s honestly shocking anyway that they can’t get a city builder to run halfway decent on the best hardware. This genre usually is barely a step above chess games in terms of system requirements.

    • SwampYankee@mander.xyz
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      The real time agent simulation is easy for something like Banished, Foundation, Tropico, or Timberborn where your population isn’t going to get out of the low thousands if you even play it long enough to get there, and there’s no choice between walking/driving/any form of transit or any combination of them, and the network that path-finding is performed on is substantially simpler. There’s a lot of simulation going on behind the scenes in Skylines (which IMO is worth the performance hit), and the graphics are technically superior to most games in the city building genre. The main thing, though is just that Skylines is doing things that basically no other game does, or doing them at a scale that no other game does.