I think for me it has to be games that have a well thought out beginning like Sable or Children of the Light but just dont have an ending.

  • BladebrentB
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    1 year ago

    Heres a controversial one, but in Fighting games, I think its really lazy to make a character whose whole gimmick is “they did this thing in the show once, and its not an attack, but we put a hitbox on it so now it is.” ESPECIALLY if you’re putting it onto a character who actually does know how to fight, but you’re going to have them pull a random object out of thin-air for this move.

    This is usually more prominent in Fan movesets that people post online, or with characters that actually cant fight at all (Kirino in Dengeki Bunko, basically half the cast of Nick All-stars, etc.). I dont just mean characters who pull stuff out of hammer space either like Frank West in MvC and TvC as they’re more of a gray area I can also get into, but I always found it DEEPLY uninteresting in almost every case. I like it when characters feel like they’re actually FIGHTING in a fighting game. When you have Hugh pull out pizza boxes but the pizza boxes have a hitbox so I guess its an attack now, Its hard not to roll my eyes.

    That being said, there are people who like these kinds of movesets and there are characters where you really NEED to do that to get them to work (Nick all-stars again of course needed to do that) but I find it much more interesting if you try to come up with an original moveset that still reflects the character. Shredder in NASB1 just pulling a grappling hook or Spear out of thin-air for three attacks is way lazier than just making him do an attack in my mind, and Danny STILL using the fenton thermos for a normal in NASB2 even though its also his super now is really disappointing. The character isnt better represented just because you’re adding something else from their show here. (disclaimer, Nick all-stars is still fun and I’d recommend it)