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Cake day: October 27th, 2023

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  • Psychological benefits like improved memory or the like, I dont know, because (in theory), that could be the result of creating mental images as a result of reading which is somewhat removed with VN’s. That being said, there can still be alot of imagining how characters are acting specifically in VN’s, so I just have to end on “I dont know.”

    I do think VN’s are basically just books though and can have more or less depth to them depending on what it is you’re reading. Maybe VN’s are closer to Light Novels in terms of diction or the like but I still wanna believe there’s benefits to reading VN’s over just…not reading anything at all.


  • Someone said Toy Story 2 and im gonna reaffirm that cause that was just a genuinely good game growing up. Its been awhile since I played it but it was fun. Runner up would be Stuart Little 2 being a decent collectathon platformer as well.

    Another one thats actually okay is Cat in the Hat on PS2. They basically just cut to the climax of the movie with the house all screwed up and made a Klonoa clone but its remarkably competent. They even made sure levels were easier to backtrack in in case you missed any collectibles


  • Ghost Trick

    Phoenix Wright (edit: as many people have said, yes sometimes you’ll need to look up a guide, but it is VERY easy to get spoiled so be careful looking up a specific character or for youtubers who spoil the case)

    The MISSING: J.J. Macfield and the Island of Memories

    Ib, Omori, Yume Nikki (all 3 of these games are kind of the same vein but still recommended)

    YOU and ME and HER: A Love Story (I havent actually played this one but its interesting and Its hard to bring up without spoiling it)

    Spark the Electric Jester (at least 2 and 3 if you just want a wtf reaction to the endings)


  • Heres a controversial one, but in Fighting games, I think its really lazy to make a character whose whole gimmick is “they did this thing in the show once, and its not an attack, but we put a hitbox on it so now it is.” ESPECIALLY if you’re putting it onto a character who actually does know how to fight, but you’re going to have them pull a random object out of thin-air for this move.

    This is usually more prominent in Fan movesets that people post online, or with characters that actually cant fight at all (Kirino in Dengeki Bunko, basically half the cast of Nick All-stars, etc.). I dont just mean characters who pull stuff out of hammer space either like Frank West in MvC and TvC as they’re more of a gray area I can also get into, but I always found it DEEPLY uninteresting in almost every case. I like it when characters feel like they’re actually FIGHTING in a fighting game. When you have Hugh pull out pizza boxes but the pizza boxes have a hitbox so I guess its an attack now, Its hard not to roll my eyes.

    That being said, there are people who like these kinds of movesets and there are characters where you really NEED to do that to get them to work (Nick all-stars again of course needed to do that) but I find it much more interesting if you try to come up with an original moveset that still reflects the character. Shredder in NASB1 just pulling a grappling hook or Spear out of thin-air for three attacks is way lazier than just making him do an attack in my mind, and Danny STILL using the fenton thermos for a normal in NASB2 even though its also his super now is really disappointing. The character isnt better represented just because you’re adding something else from their show here. (disclaimer, Nick all-stars is still fun and I’d recommend it)


  • Balan Wonderworld.

    The game itself isnt that bad to play but if you look at the game design itself, you notice just how many individual aspects they keep screwing up. Like, I can legitimately defend the one button gameplay, but…

    • the game screws up a COOKIE CLICKER Side-game.
    • This game doesnt support two people using the same keyboard to play.
    • I know this cause I knew playing co-op breaks the game cause it gives you a double jump
    • The costume that lets you double jump, is SUPPOSED to be gained after you’ve been to the final worlds of the game.
    • I say SUPPOSED to cause you can actually get it almost immediately with Air cat and once you get that, you can skip entire levels if you want. I literally had to handicap myself so I dont use it cause I wanted to look at the game and level design specifically.
    • Hell, you know how in Mario 64 you cant leave a level unless you’re standing on solid terrain? Well Balan didnt get the memo and you can quit a level at any time, and it might be preferable to do this cause falling off the stage makes you lose your costume, and quitting the stage and returning loses just as much progress but lets you keep the costume
    • I got every costume besides Balan, including the post-game ones and took notes. I counted 20 out of the 80 costumes as being completely useless (counting the ones invalidated by Double jumper), 5 that are used for exactly one statue each (though I didnt get every statue), and this wasnt even counting the costumes that are literally just “Same as one you got already but now they break METAL block”

    This game was BAFFLING. I could keep going about how many bizarre decisions this game makes. Its actually astounding. It legitimately plays like Yuji Naka hasnt playing a video game since the PS1 era.



  • AI has been used to make jobs easier. Plenty of tools have been made to make physics more convenient, do animation easier, or even make gameplay patterns or levels easier and more efficient to make so people can make better products.

    However, AI is NOT a substitute for humans. Despite what some people think, AI generated content is NOT anywhere near on par with human creativity and intent.

    I dont know what thread of logic you’re running on to say its ‘immoral’ for people to keep their jobs. Believe it or not, there are people who like working. Making art, coding, programming, creating ideas, stories, and gameplay concepts IS what fills people emotionally. YOU are the amoral one if you think we should replace all jobs with AI cause you want content to be made for you without needing to put effort into it.


  • BladebrentBtoGaming@level-up.zoneAre games really that bad at storytelling?
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    1 year ago

    Playing devil’s advocate a bit, gameplay can sometimes get in the way of storytelling. Most games aim to be “fun” as well as tell a story, but you sometimes see games lean too far one way (You have to win this boss fight in order to get a cutscene that shows you losing), or the other (The game does cutscenes that are way too long with maybe quick time events, or they’ll expect you to behave a certain way for the story to work then you dont read the games mind and do what it wants). There IS a challenge to telling stories through video games but thats arguably a result of trying to do more than one thing at the same time. Like imagine doing an action movie filled with explosions and fight scenes, but ALSO try to do a story that makes sense that isnt lost in all the chaos, and also a wellmade love story that is more than just love at first sight; Its hard to do.

    Video games are also somewhat unique in that they have a “shortcut” to the player based on game controls and mechanics. You can make a character feel weak by literally taking abilities away from them, or you can make the player physically need to struggle to push an object open or something. Alot of games have used the players desire to see the game through to the end to FORCE them to do morally despicable things, like needing to hit a button in order to beat a character you’ve grown to love, to death. It can hit people really hard if done right.


  • These are two completely different games

    Inscryption is more a story than a roguelike at the end of the day. A good story mind you with fun mechanics but its fundamentally different than One Step from Eden where the story is light but its a fun roguelike with great mod support (and also easy to learn how to mod)

    I’d say OSfE if you want something with replayability but Inscryption if you want a unique experience


  • Playing Balan Wonderworld had alot for me.

    I got to one level with a gimmick where you turn the lights off and you can fly for longer. I was thinking “well thats a neat idea. Its been done better in other games, but its neat by itself”

    I then fell through a crack in the floor I didnt see and fell into the abyss cause they put a square platform next to a round one for some reason.


  • yeah, I do my best to differentiate between “was this difficulty ‘fair’ or was this just cheap?” Havent played Dark Souls but I can play difficult games like Bloodborne or Hades cause deaths in those games usually feel ‘earned’. But if I get hit by stuff I had no way of knowing was there, or the game punishes me severely for a very small mistake, then its just annoying.

    Also I quit League for the same reason. I cant stand people who seem to think the only way to have fun is to be a jerk to everyone else.



  • Personally, I’d prefer a game that is boring. Cause “boring” isnt inherently a negative experience for me and, worst case scenario, I can grind through a boring game by putting a youtube video on. You could call it cheating to do that but I wrote the question so deal with it. It might also help that I dont mind analyzing other elements of the game so even if something is simple and easy to autopilot, it often just gives me time to think

    On the other hand, a frustrating game just sucks to play. Im not having fun, im not in a pleasant frame of mind, and playing the game more will just get me more frustration so why should I keep playing?



  • I modded a character into Rivals of Aether (A Super Smash Bros-like Indie game) and did all the sprite work myself. One thing thats a bit surprising is how many animations you have to do for a single character; even a simple one.

    Even though theres a fair number of attacks, theres all these other smaller animations you probably dont even notice normally when playing the game that are nonetheless important for game feel and making sure the character looks good. Dash start and stop, walk and dash turn, teching, landing, landing lag, Hurt, pratfall, Big hurt (took a big hit), spin hurt, etc. This is even ignoring ADDITIONAL states your character might be in for their gimmicks. You can ignore or copy past some animations if you’re a bit lazy or dont mind losing some fidelity, but alot of these are more important than you’d think to either communicate something to the player or just so your character doesnt look jank as hell.



  • Khimera:Destroy all Monster girls is one I really enjoyed. Charming megaman-like game that was really fun (despite the name, its more a ‘you beat them then befriend em’ kinda thing). Also, its FREE so no reason not to try it

    Quantum Protocol was another interesting one. Its sort of a deck builder roguelike but you play through levels, and you also choose the character and deck you play; its just you get random cards that can either belong to that character or be general ones. Unlike other roguelikes where its about “oooh, if I get this card, I can make a super OP build if I get lucky”, and its more about learning how to use the character you picked well. The story isnt too long and there is a full random chance mode you get AFTER the stories done but I actually preferred the fixed levels to them despite the fact I usually like fully random roguelikes.


  • BladebrentBtoGaming@level-up.zoneBest MOBA to play in 2023?
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    1 year ago

    I’ve heard people call games like Omega Strikers a “MOBA”. Its not the same kind of 'pushing lane minion" thing but it is a “Multiplayer online battle arena” where you’re on a team against another team. I’d recommend OS if you’re looking for just a free-to-play online game but if you’re looking for A League/Smite style Moba, then you’re probably just gonna go back to those same games


  • If im remembering right, Shu Takumi (the creator of the series) left to go work on the Professor Layton crossover and Capcom started to do a PW sequel without em. This is presumably why PLvsPW, and the Great Ace Attorney which was also made by Takumi, had a mechanic where you can talk to the jury directly; its something Apollo Justice was setting up and was consequently ignored in Duel Destinies.

    I really liked Athena and I think she should’ve been the focus of Duel Destinies. Phoenix, Ironically, has the least connection to the main plot of the story so it just feels like Capcom went “aye, people didnt like Apollo. BRING PHOENIX BACK! THAT WAS CLEARLY THE PROBLEM!” when it wasnt. Its also why the explanation for the Black Psyche lock in Duel Destinies doesnt really line up with what situation they appeared in in Apollo Justice.


  • Specifically the 3rd case of Ace Attorney: Duel Destinies. I knew the game didnt have its original creator on hand and they forced Phoenix back into protagonist roll when they really didnt need to so the game was at a big negative for me going in. First two cases were fine but nothing special. Third case legitimately surprised me with how good it was.

    Absolutely hated the last case of the game but the third case deserves major props


    1. Apparently “DLC is not an inherently scummy practice” is one for this subreddit.

    2. Im tired of “Season Passes” for Fighters being available before you know everyone in the pass. MK1 and SF6 are doing it right by just letting everyone know at the start.

    3. I wanna see another game try the PSASBR “Super” system of doing KO’s instead of just saying “it should’ve been just like Smash in the first place”

    4. You can like a character in a fighting game and still admit they have flaws. a character being fun to use doesnt excuse the fact they might be a weird or weak choice for the roster for other reasons

    5. You cant dislike a character in a fighting game just because they werent made for you. A character doesnt have to be popular to add something to the roster