Quantitatively, Starfield simply has more hand-crafted content than Skyrim. More and bigger cities/settlements, hand-crafted dungeons, and handcrafted quests. In the map-size cases, it’s only slightly more, but in terms of quests, Starfield has about as many hand-crafted quests as Skyrim and Fallout 4 combined.
Now, if you don’t enjoy exploring in Starfield, you won’t find a lot of those quests (same as Skyrim). Heck, if you don’t enjoy the quests themselves at all, that’s a thing too. There’s a neat hand-crafted quest around every corner… if you’re not so bored you just rush the main story. I for one really liked the Neon Street Gang quests and (haven’t finished it yet) the Crucible quest chain. Both of them I completely missed in my first playthrough because the game didn’t hold my hand to find them.
How does a loading screen “prolong” playtime when the alternative is going or flying everywhere in real time?
Game is short. People complain.
Game is long. People complain.
Game makes you stare at five hour space travel. People complain.
Game gives you fast travel. People complain.
Game takes you by the hand. People complain.
Game forces exploration. People complain.
Some side quests in Starfield are longer than the main quests of other games.
For example, it took me the same amount of time to play through SF once as it took to play through The Witcher twice, including the DLCs.
“Little to no content” is an outright lie.
Long lasting content means fuck all if it’s boring content. Not to mention you need gazillion loading screens which prolongs “play time”.
Sure. But that’s a different topic.
Quantitatively, Starfield simply has more hand-crafted content than Skyrim. More and bigger cities/settlements, hand-crafted dungeons, and handcrafted quests. In the map-size cases, it’s only slightly more, but in terms of quests, Starfield has about as many hand-crafted quests as Skyrim and Fallout 4 combined.
Now, if you don’t enjoy exploring in Starfield, you won’t find a lot of those quests (same as Skyrim). Heck, if you don’t enjoy the quests themselves at all, that’s a thing too. There’s a neat hand-crafted quest around every corner… if you’re not so bored you just rush the main story. I for one really liked the Neon Street Gang quests and (haven’t finished it yet) the Crucible quest chain. Both of them I completely missed in my first playthrough because the game didn’t hold my hand to find them.
How does a loading screen “prolong” playtime when the alternative is going or flying everywhere in real time?
Game is short. People complain. Game is long. People complain. Game makes you stare at five hour space travel. People complain. Game gives you fast travel. People complain. Game takes you by the hand. People complain. Game forces exploration. People complain.
I’m tired.
“Boring” is subjective. You know this, right?
Just in sheer quest counts, Starfield blows Skyrim out of the water.
Settlement counts as sizes? Ditto. There’s only 4 Major Cities, but there are non-city settlements as big as Skyrim Cities.
And New Atlantis is Massive.
I call bs. How many hours for that one Starfield playthrough then?
135 to 140 hours approximately. I didn’t put a lot of effort into outposts, so it could’ve been more.