I wholeheartedly endorse the apparently radical idea of selling games, for money, as products.
Still gonna be a fuckin’ miracle if this works. A multiplayer-centric shooter, focused on teamwork? That’s a gamble no matter who you are. Nostalgia gets your foot in the door. But there are no “slow burn” arena shooters. There is no long tail for multiplayer-only games. You succeed wildly, right off the bat, or you die.
There is no long tail for multiplayer-only games. You succeed wildly, right off the bat, or you die.
Now and then a game seems to buck this trend (Among us blew up after 2 years, Goose Goose Duck after 1 year). So there are exceptions to this rule, but I imagine it’s increasingly hard to pull off the larger the studio’s costs are.
I wholeheartedly endorse the apparently radical idea of selling games, for money, as products.
Still gonna be a fuckin’ miracle if this works. A multiplayer-centric shooter, focused on teamwork? That’s a gamble no matter who you are. Nostalgia gets your foot in the door. But there are no “slow burn” arena shooters. There is no long tail for multiplayer-only games. You succeed wildly, right off the bat, or you die.
Now and then a game seems to buck this trend (Among us blew up after 2 years, Goose Goose Duck after 1 year). So there are exceptions to this rule, but I imagine it’s increasingly hard to pull off the larger the studio’s costs are.