• Rookeh@startrek.website
    link
    fedilink
    English
    arrow-up
    6
    ·
    edit-2
    11 months ago

    Oh yes, 100% - if they were to implement a fuel system, then just mining for fuel manually on the existing planets would be incredibly dull. Building something like a fuel refinery on the other hand would make sense - it would even give a purpose to habitats/planetary bases, which are completely superfluous at the moment. At no point in the game did I need to build one, and if the game didn’t keep reminding me that base building existed I would probably have forgotten all about that feature.

    • Maggoty@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      10 months ago

      That’s a tradition going back to Fallout though. Why should you build a base in Fallout 4? Because you can’t advance the game without doing so. Beyond a crafting station it was completely superfluous. I’m not surprised they haven’t figured out how to have it be a natural impulse yet.

      • I Cast Fist@programming.dev
        link
        fedilink
        English
        arrow-up
        2
        ·
        10 months ago

        I’m not surprised they haven’t figured out how to have it be a natural impulse yet.

        They probably have, but decided to not bother, “too much work” involved. I mean, I can easily think of many ways to make outposts something players would look forward to mechanically:

        • outpost can create a trade route to a city, lowering prices of certain goods there and/or making new goods appear on the vendors. Making this increase vendors’ credit stock alone would make most players create at least one outpost.
        • remove outpost engineering skill, let the player buy blueprints to learn new stuff AND also allow the player to buy prefab from vendors, or let the player hire a construction crew to build some stuff instead, such that, when you arrive at the outpost, you’ll see their ship and have X of the bought stuff “in stock” to place “for free”
        • make the research aspect happen in a crewed outpost with a research lab. Let the npc create an activity/side quest asking for the components. Adding to this, let the player buy stuff and ask it to be delivered to an outpost for a fee, or have a new NPC that is basically a space trucker to make deliveries to your outposts.