Traits now support async fn
and -> impl Trait
(with some limitations), the compiler got faster, version =
in Cargo.toml is now optional, and many small functions have been stabilized!
Nice! Just in time for my yearly “I should finally learn rust” and then forget about it a week later habit.
I kept reading the same few chapters of the rust book. It’s a yearly ritual for me. Same as installing Bethesda games and the Sims and just playing a few hours before uninstalling.
Build a ray tracer in Rust. Follow something like Ray Tracing in One Weekend. Don’t be scared that the example code is in C, translating it to Rust is easy enough and is part of the learning process; it’s good that you can’t just copy paste.
Haha also yearly for me. I have actually written a small utility in rust that interacts with mysql, but it was basically just transposing python to rust, plus it’s hacky as hell and I didn’t really learn anything.
I’ve stuck that rust book in the “one day” silo, along with the guitar, learning French, eating healthy, and getting enough sleep. One day.
Async traits 🤩
Sorry to ask, is Rust derived from another language? I know some c++, would that benefit me if I want to learn Rust?
What is powerful about Rust in comparison to other languages?I find it’s a mix between ML languages and C++, and knowing one of them would help yes. If you’re tired if chasing a wild pointer because of a subtle use-after-free in a multithreaded monster under gdb, you’ll love #rust.
Honestly the only things that are similar to C++ are small amounts of C-like syntax, RAII, smart pointers, and iterators. And even so, Rust improves those features a lot. The list of things that Rust rejects from C++ is much larger; Rust does not have:
new
anddelete
(perhaps discouraged in modern C++)- function overloading
- inheritance (replaced by composition or traits)
- friend classes (replaced by modules)
- exceptions (replaced by
Result
values) - 6 different kinds of first-class constructors (hallelujah)
- templates (replaced by constrained parametric polymorphism)
- variable mutability by default
Rust does OOP very differently and leans harder into functional paradigms.
You could argue that C++'s new is Rust’s Box::new, and delete is replaced by RAII. Same concepts but way better ergonomy.
box::new is pretty directly analogous to std::make_unique (factory for unique_ptr), in general rust’s heap allocating types map to c++’s smart pointer types, which are basically universally recommended over raw new/delete. So another column where rust just gives you the one best C++ feature where it still has 4 supported versions.
The way I often describe it is “Rust makes functional programming feel as intuitive as object oriented programming”.
Pedantically, Rust does offer a subset of object oriented programming paradigms so one could argue that it counts as an object oriented language, but the design patterns that work the best with the language are all coming from functional programming, all without feeling too alien to someone coming from a strictly object oriented background (… which was my own path into Rust).
A lot of Rust concepts were also influenced by Haskell even though Rust uses different terms for them.