The Outer Worlds is such a great experience. It’s so full of life and character, and it was the first time in a while that I felt attached to NPCs. Looking forward to the sequel.
Man I just found the writing and overall humor so unbelievably ham fisted/try hard. I like over the top satire but it felt incredibly one-note. I lost interest after about 5hrs or so
Yeah. It is/was free on epic. As you say, the story seems pretty boring.
I don’t know why, but it felt really dead and empty. Most of the missions are go fetch missions too.
Cyberpunk, (modded) Skyrim, Fallout 4 or New Vegas, I actually enjoyed walking to the destination. Outer Worlds I found myself using fast travel as much as possible because I wasn’t rewarded for taking in the scenery. Not truly open world.
I mean, one of the companions, IRC I simply fast travelled to and from the ship 4 times to advance the quest. Go fetch at point A, go to ship to discuss, go fetch at point B, go to ship to discuss, etc.
Knowing it’s not too long makes me want to pick it up again. I started it around the time I picked up BG3, and didn’t want to main 2 RPGs. I could do for a shorter one now though.
But I played it around release and never did a second play through, it just didn’t seem to have the same depth that made early fallout great and so replayable.
Which isn’t a horrible thing. Look at great series and not many have amazing first games, it can take a minute to find your feet, and I’m pretty optimistic about OW2 now.
Like, I’m sure at some point I played fallout 1, but I can’t remember and FO2 I’ve got to be triple digit full games.
My own impression was the opposite – I didn’t like OW at all, felt that it missed what made Fallout click, and enjoyed FO4 a fair bit. OW felt like a slog to me.
OW’s perk system is really boring, in my book. None of the perks change gameplay much, just tweak numbers slightly. Interesting perks that affect how you play is a big chunk of Fallout.
OW had pretty much everything you run into in a city. Outside of cities, you pretty much just ran to a waypoint and back. There was virtually nothing to stumble across – running into encounters that opens up new content is what makes me feel like I’m constantly discovering new things.
While in theory the game is open-world, there was little reason to backtrack in OW. I went through it pretty much in order; it played pretty linearly.
The weapons were pretty underwhelming to me. The weapons within a class all work pretty much the same way. You don’t have a whole lot of variety. The unique weapons one gets aren’t all that potent, and generally, any weapon you get will only be used for a short time before it becomes obsolete. The weapons just don’t have a major impact on play.
All that being said, hey, maybe OW2 will be an improvement. There’s nothing there that’s somehow fundamental to the series.
It kept the lowered offset console crosshair (like Halo had) for the PC version, which is unplayable imo. There was an ini file you could edit to move it to the middle, but was funky with some weapons, so I had to quit.
Ah I’ve never minded when games have slightly lower crosshairs. Probably due to the amount of halo I played as a kid. In fact on MCC on PC I was annoyed that it was centered by default haha
I played loads of Halo too and even if I was to go on Xbox now and play, the crosshair wouldnt bug me, it works on controller, but when I use mouse and keyboard it needs to be in the middle of the screen.
Its fine on controller, I played tons of Halo with it, but for mouse and keyboard it’s horrible. A really odd or lazy design decision for the PC version, my guess is they probably couldnt be bothered adjusting it, Xbox was their main market.
I actually compiled my thoughts into a review, but TLDR is that I found the setting and characters so good that they propped up a mechanically bland experience.
The Outer Worlds is such a great experience. It’s so full of life and character, and it was the first time in a while that I felt attached to NPCs. Looking forward to the sequel.
Man I just found the writing and overall humor so unbelievably ham fisted/try hard. I like over the top satire but it felt incredibly one-note. I lost interest after about 5hrs or so
The satire really hit the mark for me. I can see how it’s not for everyone, though.
Yeah, I am definitely not questioning people’s taste. A lot of people like it so there must be a reason. But it just didn’t click for me.
Yeah. It is/was free on epic. As you say, the story seems pretty boring.
I don’t know why, but it felt really dead and empty. Most of the missions are go fetch missions too.
Cyberpunk, (modded) Skyrim, Fallout 4 or New Vegas, I actually enjoyed walking to the destination. Outer Worlds I found myself using fast travel as much as possible because I wasn’t rewarded for taking in the scenery. Not truly open world.
I mean, one of the companions, IRC I simply fast travelled to and from the ship 4 times to advance the quest. Go fetch at point A, go to ship to discuss, go fetch at point B, go to ship to discuss, etc.
It’ll remain the only game I ever started a new game the second after finishing the campaign I played through it 3 times within the first week.
Only complaint is it was short and obviously had some funding concerns.
It was the closest thing to Fallout since Bethesda ruined the series.
Knowing it’s not too long makes me want to pick it up again. I started it around the time I picked up BG3, and didn’t want to main 2 RPGs. I could do for a shorter one now though.
It felt like fallout 4 should have.
But I played it around release and never did a second play through, it just didn’t seem to have the same depth that made early fallout great and so replayable.
Which isn’t a horrible thing. Look at great series and not many have amazing first games, it can take a minute to find your feet, and I’m pretty optimistic about OW2 now.
Like, I’m sure at some point I played fallout 1, but I can’t remember and FO2 I’ve got to be triple digit full games.
My own impression was the opposite – I didn’t like OW at all, felt that it missed what made Fallout click, and enjoyed FO4 a fair bit. OW felt like a slog to me.
OW’s perk system is really boring, in my book. None of the perks change gameplay much, just tweak numbers slightly. Interesting perks that affect how you play is a big chunk of Fallout.
OW had pretty much everything you run into in a city. Outside of cities, you pretty much just ran to a waypoint and back. There was virtually nothing to stumble across – running into encounters that opens up new content is what makes me feel like I’m constantly discovering new things.
While in theory the game is open-world, there was little reason to backtrack in OW. I went through it pretty much in order; it played pretty linearly.
The weapons were pretty underwhelming to me. The weapons within a class all work pretty much the same way. You don’t have a whole lot of variety. The unique weapons one gets aren’t all that potent, and generally, any weapon you get will only be used for a short time before it becomes obsolete. The weapons just don’t have a major impact on play.
All that being said, hey, maybe OW2 will be an improvement. There’s nothing there that’s somehow fundamental to the series.
It’ll be an instant improvement if they just put the damn crosshair in the middle of the screen.
I don’t remember a crosshair being an issue, was it like not there or something and I didn’t realise?
It kept the lowered offset console crosshair (like Halo had) for the PC version, which is unplayable imo. There was an ini file you could edit to move it to the middle, but was funky with some weapons, so I had to quit.
Ah I’ve never minded when games have slightly lower crosshairs. Probably due to the amount of halo I played as a kid. In fact on MCC on PC I was annoyed that it was centered by default haha
I played loads of Halo too and even if I was to go on Xbox now and play, the crosshair wouldnt bug me, it works on controller, but when I use mouse and keyboard it needs to be in the middle of the screen.
I didn’t even know that was a thing and didn’t notice it in OW. Funny how something most people don’t notice is “unplayable” for others.
Its fine on controller, I played tons of Halo with it, but for mouse and keyboard it’s horrible. A really odd or lazy design decision for the PC version, my guess is they probably couldnt be bothered adjusting it, Xbox was their main market.
I actually compiled my thoughts into a review, but TLDR is that I found the setting and characters so good that they propped up a mechanically bland experience.
I liked your take. I enjoyed the setting and writing very much so I was willing to put up with fine but bland gameplay.
Huh? That game is among the least lively in its genre. Even Cyberpunk2077 NPCs were more immersive.