jokes aside, it’s just not a really attractive title.
I’ve played 48 hours in one of the games in there, Traveller’s Rest, about running a tavern. It has money, supply, employees, trends etc. But I’m not enjoying it because Yay Capitalism! It’s because when you’re running your own cute shop with virtual money it’s fun. I do like the genre, but being reminded of the systems that are causing a lot of real world shit is just a bad title.
But I guess “Business Sim Sale” wasn’t flashy enough.
As fun as that is, I love a game that starts out innocent fun then slowly reveals as you progress that you were always a monster, the only difference is now it’s starting to impact the world in a way that you can’t ignore anymore. It’s up to you when you want to stop.
Not only that but by necessity the money/credits in nearly all games (EVE Online a possible exception) is closer to a labor voucher of sorts than a commodity. And labor vouchers are a potential avenue for transitioning a society away from currency.
jokes aside, it’s just not a really attractive title.
I’ve played 48 hours in one of the games in there, Traveller’s Rest, about running a tavern. It has money, supply, employees, trends etc. But I’m not enjoying it because Yay Capitalism! It’s because when you’re running your own cute shop with virtual money it’s fun. I do like the genre, but being reminded of the systems that are causing a lot of real world shit is just a bad title.
But I guess “Business Sim Sale” wasn’t flashy enough.
You can run a private business without engaging in capitalist exploitation. That’s something a lot of people would probably find enjoyable.
As fun as that is, I love a game that starts out innocent fun then slowly reveals as you progress that you were always a monster, the only difference is now it’s starting to impact the world in a way that you can’t ignore anymore. It’s up to you when you want to stop.
Games showing us that it has never been about the monet/credits. It’s about making and experiencing
Not only that but by necessity the money/credits in nearly all games (EVE Online a possible exception) is closer to a labor voucher of sorts than a commodity. And labor vouchers are a potential avenue for transitioning a society away from currency.
Also, these games are not about failing, fear and hunger. Capitalism is.
It wouldn’t be fun to play, if you’d have to grind 16h a day and be in danger of homelessness or starvation if you lose.
People play CoD all the time, but I’m sure a substantial percentage of the players would decidedly not enjoy bleeding out in an abandoned cottage.