“I can’t stress enough how often I’d hear a retail rep declare a genre/style/look was dead with zero supporting data.”

  • WaterSword@discuss.tchncs.de
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    1 year ago

    It’s games like the original baldur’s gate and stuff. I think a clear defining thing is that you have a zoomed out perspective and you click where to move

    • yildo@kbin.social
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      1 year ago

      The combat has to be turn-based or it becomes an ARPG like Diablo/Dungeon Siege/Titan Quest/Torchlight

      • Thatsalotofpotatoes@lemmy.world
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        1 year ago

        Kings quest didn’t have character progression or choices to be made (at least in the ones I played). That’s pretty core to qualify as an rpg

        • abraxas@sh.itjust.works
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          1 year ago

          Some of the KQ games had choices, but no character progression (one of the last ones if I recall, but it sucked). The QFG games had character progression and more choices than most RPGs.

      • Shurimal@kbin.social
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        1 year ago

        Did they have a leveling system, class system and virtual dice rolls (explicit or implicit)? If they did, then yes, they were CRPG-s.

      • Dojan@lemmy.world
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        1 year ago

        I mean one could argue that you do play a role in them, but I don’t think they fit the general definition of a role playing game.

        Think their genre is graphical adventure game (as opposed to a text-based adventure game). Can’t recall if any of the KQ games have mouse support, but in that case they’re point-and-click adventure games.

        Roleplaying games I think imply a bit more agency for the player, usually manifested in the ability to tackle problems in multiple ways, like maybe talk your way through something instead of a battle. Etc. I seem to recall the Kings Quest games were fairly linear.

        • abraxas@sh.itjust.works
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          1 year ago

          The Quest For Glory games are a real genre-bender there, but one could say an RPG is defined by a feel and not just a specific subset of the RPG mechanics.